﻿using System;
using Unity.Credentials;

namespace Unity.Debug
{
    public class ConsoleMessageQueueCredentials : IMessageQueueCredentials
    {
        public int CsiId { get; set; }
        public IUnityCredentials GetStreamCredentials()
        {
            Console.WriteLine("Call method GetStreamCredentials");
            return new ConsoleUnityCredentials();
        }

        public IUnityCredentials GetFallbackCredentials()
        {
            Console.WriteLine("Call method GetFallbackCredentials");
            return new ConsoleUnityCredentials();
        }
    }
}